An unfathomably expensive skeleton. It has countless sigils engraved into its bones, and pulses with a ghostly presence.
Species | Background | Gods |
---|---|---|
Mummy | Fighter | Kikubaaqudgha |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Although not an official Unique, two Antique Champions only show up in the Zonguldrok's Shrine
Only train Long Blades and Fighting as weapon skills.
Get Haunt at a castable level (<20% failure).
Use Kiku's Sign of Ruin/Torment ability at least 27 times.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Enter a Ziggurat before Lair.
Collect the Golden rune in the Tombs...and win the game.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.