An ogre emissary of the Ironbound Order, sent to find and stop intruders before they enter the Vaults. Fiercely charismatic, he's rallied a small army of his kin, overawing them with the long-range lightning array he wears on his back. (The large coin purse he took from the Vaults is also quite persuasive.)
Species | Background | Gods |
---|---|---|
Oni/Ogre | Air Elementalist | Gozag |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Always have Air as your highest skill, when you have any skill higher than skill level 8.
Don't wear a shield. Amulet of reflection is ok.
Use Air level 5+ spells at least 100 times. It doesn't have to be just 1 spell.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Bribe a rune branch and get the rune with only your allies attacking for you. You can still use summons and any other means to create allies.
Wield a staff of Air exclusively from the time you enter Zot...and win the game. If you haven't found one yet, you must continue amassing Runes until you find one or do a Ziggurat.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.