Amaemon always knew he was different, but it was still a horrific surprise when his demonic heritage manifested. As his body twisted, Amaemon was forced to flee far from the surface. The passage of time has only left him more obsessed with what he has lost - consumed by poison both physical and spiritual.
Species | Background | Gods |
---|---|---|
Demonspawn | Venom Mage | Any |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Always have Summoning as your highest skill, when you have any skill higher than skill level 10.
Do not wear any armour with an ER greater than 7.
By the time you enter Zot, use exclusively a M&F with Venom, an artefact of Venom or a staff of Poison. If you find Snakebite you can use it.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Have your Summoning skill reach at least 20 and win the game.
Convert to Lugonu. This can either be your 1st God (if you're lucky to find the altar in the early game) or your 2nd.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.