A deadly merfolk water-witch, who uses her dominion over the tides to draw unwitting adventurers to their deaths.
Species | Background | Gods |
---|---|---|
Merfolk | Ice Elementalist | Fedhas |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
You can play this challenge in 0.23, where Fedhas was different and had a bit more synergy with Merfolk.
Only train Polearms, Throwing, and Fighting for weapon skills.
Collect a phial of floods and keep it in your inventory. If you win with at least 5 runes, and haven't found one, you still get the points.
Get the Slimy rune without killing The Royal Jelly. (Use Fedhas's Overgrow ability to break the walls.)
In 0.23: kill The Royal Jelly by drowning it. (Use Fedhas's Rain ability, possibly in conjunction with a phial of floods.)
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Get the Icy rune from Cocytus, and kill Antaeus.
Enter Cocytus before entering the Lair, and win the game. (You can leave immediately after entering Cocytus, and come back for the 1st bonus challenge another time if you want.)
Winning without entering either Lair or Cocytus also earns you the star, though that isn't recommended.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.