Dowan: A beautiful but vain elf with an aptitude for magic and little else. Duvessa: A plain-looking elven fighter who is technically brilliant in many forms of combat, but over-confident because of it. Their skills compliment each others' as they journey to the surface.
Species | Background | Gods |
---|---|---|
Deep Elf | Mage or Melee | Hepliaklqana |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
You must choose to play as either Dowan or Duvessa; your selection affects the optional conducts, as well as the backgrounds you may choose. For Dowan: any Mage background (Wizard, Conjurer, etc.). For Duvessa: Fighter, Gladiator, or Monk.
Dowan: Only use Short Blades for weapons.
Dowan: Don't train Armour or Shields skill past skill level 4.
Dowan: Choose Knight for your Ancestor type.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Win a game playing as Duvessa, and get a rune playing as Dowan. It doesn't matter if you die in between games. You have to follow the same optional conducts in both games (but you can still choose which ones, if any, to try to follow), but only need to complete the other bonus challenge in the Duvessa game (if at all). Submit your Duvessa run, and link to your Dowan morgue in the comments of your run submission.
Enter an S-branch (Swamp, Shoals, Snake, or Spider). Once you enter the 4th floor of that branch, you can no longer directly affect any creatures from that branch, or use any spells that create allies. In other words, your ancestor needs to do most of the work for killing enemies.
Scrolls of summoning, and evocables that produce allies, are allowed.
Once you get the rune, the restrictions are lifted for that branch, and you earn the star.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.