A former Hell Knight apprentice. Impatient with the progress she was making with her former master, Maggie entered the Dungeon in search of a shortcut to fame and fortune. Lacking any sort of imagination on how to achieve this, she has settled on trying to slay a dragon - or two or three dragons, if one is not enough.
Species | Background | Gods |
---|---|---|
Human | Fire Elementalist | Ashenzari |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Don't train any ranged weapon skills.
Don't wear any mail or plate armours. (Ring mail, scale mail, chain mail, plate armour, crystal plate armour.)
As an exception, you can wear the unrands "Kryia's mail coat" and "Orange crystal plate armour."
Enter any Hell branch, not counting the vestibule.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Win the game using only Fire spells for magic, as well as the spells Cause Fear and Dragon's Call.
Kill any two lords of Hell.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.