A shadowy figure clothed in profound darkness.
Species | Background | Gods |
---|---|---|
Demonspawn | Necromancer | Vehumet |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Don't use any ranged weapons other than stones, nets, and needles/darts.
Don't train any of Fighting, Armour, Dodging, or Shields past skill level 11.
Have three necromancy spells that are not in your starting spellbook learned, at 10% failure or lower.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Win the game without using any wands. You can disable auto-pickup of them with \. All other evocables are allowed.
Train Stealth to level 27 before reaching XL27.
Here are the minimum skill levels in Stealth you should have so that, by having stealth at 100% training, you can still master it before XL27. (Slightly conservative values.)
XL Stealth
22 1.7
23 13.1
24 17.9
25 21.4
26 24.4
Potions of experience will affect these numbers, generally not in your favour: they give you much more level experience than skill experience.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.