Once a simple village peasant, Jory found himself transformed in undeath into a powerful creature. Through the countless centuries unlived since then, he has honed his skills in combat and magic, and amassed great wealth and many possessions.
Species | Background | Gods |
---|---|---|
Vampire | Gladiator, Brigand, or Earth Elementalist | Any |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Don't use a shield. Amulets of reflection are fine.
Have at least 10 base Strength and 14 base intelligence.
Find the entrance to the Tomb.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Get a rune, while being in bat form the entire time you are in that rune branch, except if you need to end your transformation to rest. In case something finds you while you are resting, you are not allowed to affect other creatures except with scrolls or god abilities, when not in bat form.
The abyssal and Pandemonium runes are not eligible for this challenge. The slimy rune isn't either, if you are following Jiyva.
Get the figurine of a ziggurat from the Tomb, and win the game. You can use it any time after collecting it (but do not have to).
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.