Crawl Cosplay Academy

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Wiglaf the Gunnerdwarf

A cantankerous dwarf wearing a stupid-looking hat. He eyes you sourly, as if deciding exactly how much offense he should take to the way you're staring at it.

Submit a CCA run | Wiki page | See ParticleFace's tutorial video for this challenge

SpeciesBackgroundGods
Mountain DwarfGladiatorOkawaru

The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.

NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.

Strategy

  • By playing as a mountain dwarf, you will have an easier time casting spells in heavy armor so you should continue to gear similarly as the previous melee brutes with an emphasis on maximizing AC.

  • Okawaru will be a significant help for you during this transition as his signature ability, Heroism, will boost your melee fighting skills to compensate for the xp you have invested into spells. Heroism is very cheap and should be used liberally, while Finesse is more expensive but very powerful when needed.

  • Keep in mind that your weapon choice, starting spells, and god choice all revolve around "dueling" enemies one at a time. You will be extremely strong when doing so, but very vulnerable to getting surrounded by enemies. Similarly to the Snorg challenge, do everything you can to avoid large, open, unexplored spaces.

Cosplay conduct points

1. Weapon

At the character creation screen, select Flail for your weapon.

2. Levelling up

Select Strength (STR) at experience levels (XL) 3 and 9.

3. Shields and Maces & Flails

Train Maces & Flails to at least level 12. Equip a morningstar (or eveningstar) and a shield/buckler once you find one.

Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 3 milestones (15 points) you can earn up to 7 points from conducts.) Small mistakes in following conducts will usually be forgiven. These challenges are built around a best-practice approach. If you broke some conduct or bonus because it was "better" to do so, explain why you did when you submit your morgue.

NOTE: for CCA, the first 2 conducts are usually to help you make choices at startup or in early game, while the 3rd conduct is usually a small fun challenge.

Bonus challenges

1. My Hero!

Use Okawaru's Heroism ability (via the [a] menu) 27 times.

2. It's a fine time to Finesse

Use Okawaru's Finesse ability (via the [a] menu) 9 times...and get your first rune.

Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.

The 1st bonus can usually be accomplished after clearing the Dungeon (D), Lair (L) & the Orcish Mines (O), while the 2nd bonus will be a bit more challenging and will involve something like: "...and get your first rune!" as a caveat.

Milestones

  • Reach XL3.
  • Enter Lair, Orc, or Depths.
  • Reach the bottom of Dungeon, Lair, or Orc.
  • Collect your first rune.
  • Find the entrance to Zot. (Just using magic mapping doesn't count.)
  • Collect your third rune.
  • Win the game.

The main way to score points. +5 points each, and can be done in any order.